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Creating a minimap model szs modifier
Creating a minimap model szs modifier






creating a minimap model szs modifier creating a minimap model szs modifier

However, SZS Modifier can't expand files, so your minimap is required to be fairly simple. SZS Modifier will position the minimap correctly. So even if the minimap does line up, it usually won't be the right size and it will be difficult to adjust. Additionally, trying scale and position a BRRES Editor-imported minimap will also fail to maintain the correct position on the screen relative to the player icons. While the BRRES can create a map model, the minimap will usually not be displayed under the player icons in the correct positions. In the previous tutorials, we used the BRRES Editor to import our course model.

creating a minimap model szs modifier

Using landmarks, you can place objects near, on top of, or behind the barriers with precision. The thin white lines are low barrier walls in the level. The SketchUp method is recommended for creating a minimap with landmarks or a minimap with reduced complexity.Ī minimap with landmarks, viewed from the KMP Editor of SZS Modifier. These positioning landmarks should be removed when you release your level. If you want to display some shortcut paths that share textures with other parts of your model or include other "landmark" features to help with positioning objects, paths and checkpoints in your KMP, you will need to make a separate minimap model. If not, edit your model or create a collision model so that they are road textures in the wrong places can lead to glitches such as driving up vertical walls and unintentional shortcuts. You should be using either one texture or a few different textures exclusively for roads in your model. Minimap Creation Step 1: Creating a Minimap Model 1.3 Step 3: Finding Minimap Position Values.1.2 Step 2: Importing the Minimap Model.








Creating a minimap model szs modifier